A downloadable game

Overview

This is the in-development version of the Pepper&Carrot Fate-Accelerated RPG game. This game allows players to play in the world of Hereva, the universe of the Pepper&Carrot comic strip by David Revoy. Updates will be available as the project is developed. (You can help with this development at our Framagit Gitlab Repository.)

What is this?

Pepper&Carrot Fate Accelerated RPG is a role playing game set in the universe of Hereva where Pepper and Carrot live. This game will allow you to explore the world of Pepper&Carrot and play a variety of characters from the comics written and illustrated by David Revoy.

What you'll need to play?

The Pepper&Carrot RPG is designed for 3--5 players, one of whom will play as the Game Moderator (or GM). The GM is responsible for describing the world and events of Hereva to the players. They also take the role of any characters that the players might encounter in this world. We'll have more details about what it means to be a GM later on in this book. 

You'll also need four Fate or Fudge dice.  These dice are six-sided dice with two Plus sign faces, two Minus sign faces, and two blank faces. You can find these online or at finer hobby game stores for purchase. You can also make them yourself via several methods (either with a blank die, or with some clever marking of a six sided die). Check the appendix for more details about Fate or Fudge Dice. You may also use The Deck of Fate in place of, or in addition to, dice. Each player should preferably have their own set of dice or cards.

How can you help?

I'm looking for both experienced and new Fate playtesters to help me make this game better. Specifically I'm looking for the following:

1) Does the magic system fit the world described? Magic in Hereva is plentiful, and is essentially our Physics. It is cheap but requires Rea, which is the effort into making a spell work. I wanted to reflect that in the magic system, so I'm hoping that came across.

2) Do the Stunts make sense for the world described?

3) What else should be added in the core book? I'm hoping to create a book that folks who are familiar and unfamiliar with both Pepper&Carrot and Fate Accelerated can pick up and play. There's obvious issues with the layout and issues with the ordering of chapters, and missing content related to creatures and what to do once in this world, but with this scaffolding in place what more would you like to explore in this world?

License

The Pepper&Carrot Fate Accelerated RPG is written by Craig Maloney based off of the Pepper&Carrot comic (www.peppercarrot.com) by David Revoy, licensed under a Creative Commons Attribution 4.0 International license.

Hereva universe: created by David Revoy, with contributions by Craig Maloney and Nicolas Artance. Corrections/Small-contributions: ArloJamesBarnes, Willem Sonke, Moini, Hali, Cgand, scribblemaniac, stemy2, Alex Gryson and Marno van der Maas. The Hereva Universe is licensed under a Creative Commons Attribution 4.0 International license

Artwork: David Revoy.

This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.

Authors of all editions or contributions to this project accept to release their work under the license: Creative Commons Attribution 4.0 International , CC-BY . All resources here (images/sounds/videos) are under the same license.


StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorCraig Maloney
GenreRole Playing
TagsFantasy, fate, witches

Download

Download
peppercarrot.pdf 23 MB

Install instructions

This is a pre-release draft of this project. Updates will be published as they are available.

Development log

Comments

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I’m sorry to be the messenger of bad news, but I suspect this work will not be finished by him:

https://www.davidrevoy.com/article1021/goodbye-craig-maloney

Currently on page 26 - this is very readable! The lore information feels pretty efficient, we definitely get bogged down in that section in some books.

Typo note: on page 25 it says:

By default, your refresh starts at three and is reduced by one for each stunt after the first three you choose—essentially, your first three stunts are free!

…and on page 26 it says:

If you’re all experienced, and you want to start with more powerful characters, just take all three to start and off you go.

…but just after that it says:

We allow your character up to four stunts before requiring you to spend refresh. This means your character may start with two school stunts and two stunts of their own. (This allows you one more stunt than the standard three stunts of Fate Core.)

I assume the two-school, two-custom is the correct one, and the other parts are copy+paste errors. Might also affect the advice about how many stunts to prepare at the beginning for beginners, but we haven’t gotten to the information about school stunts yet.

(+1)

Thank you for the feedback!

Yes, it’s supposed to be four stunts in total. I’ll need to update those sections, and perhaps add some additional guidance in the beginning.

Thanks again! I appreciate it!

I'm interested to see where this goes and enjoying my read. But correct me if i'm mistaken but it looks like the PDF repeats itself?

(+1)

Wow. Thanks for catching that. I wondered why it ballooned to over 400 pages. :)

Insert witty joke about double-checking.

I’ll see if I can fix it. Thanks again.

(+1)

It should be fixed now. Thank you!